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Pirate Book

Hi everyone. This is the outcome from the tutorial from Michael Ingrassia. However, after the high poly model was created in Zbrush I decided I would try and turn it into a game asset and retoppo a low poly and then bake. First time I have hand retopologised a model in Maya with the quad draw. All model edges were softened before and triangulated before export. Into substance painter for texturing and marmoset tool bag for rendering. Good learning experience and lots of fun!
Poly Count: 3771 Tris
2k texture set