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Scifi Scene Updated: Marmoset Renders

I decided to take the work out of Maya and into Marmoset tool bag three. My renders were taking way to long to produce in Maya/arnold. It was good practice moving all assets and textures into a new software and recreating the lighting. I think the results is much more effect and Marmoset is super easy to use and its render previews are much faster than maya. Next step is to take these models into Unreal Engine.